|
static void | DestroyBackground2D (GF_Node *node) |
|
static void | b2D_new_status (Background2DStack *bck, M_Background2D *back) |
|
static BackgroundStatus * | b2d_get_status (Background2DStack *stack, GF_List *background_stack) |
|
static Bool | back_use_texture (M_Background2D *bck) |
|
static void | DrawBackground2D_2D (DrawableContext *ctx, GF_TraverseState *tr_state) |
|
static Bool | back_texture_enabled (M_Background2D *bck, GF_TextureHandler *txh) |
|
static void | DrawBackground2D_3D (M_Background2D *bck, Background2DStack *st, GF_TraverseState *tr_state) |
|
static void | TraverseBackground2D (GF_Node *node, void *rs, Bool is_destroy) |
|
static void | b2D_set_bind (GF_Node *node, GF_Route *route) |
|
DrawableContext * | b2d_get_context (M_Background2D *node, GF_List *from_stack) |
|
static void | UpdateBackgroundTexture (GF_TextureHandler *txh) |
|
void | compositor_init_background2d (GF_Compositor *compositor, GF_Node *node) |
|
void | compositor_background2d_modified (GF_Node *node) |
|